Studies in Sonic Plasticity

3D rendering by John Heida.

In Studies in Sonic Plasticity Gil explores the tight relationship between visual and sonic perception of space and how these two work together in producing a spatial experience.

The piece is hosted inside a 12’X12’X8’ black box (dimensions may vary). A single bench is placed in the center and audience members are allowed in in small number. The generic architecture of the box works as a spatial reference point, and is repeatedly contrasted with a succession of sounds playing in the space. These sounds transport the audience into different aural spaces that make the physical space feel at times larger, taller, or narrower, empty, or highly saturated.

The sounds used in the installation have a lot of spatial detail. They don’t feel as if they are coming from a speaker, or a discrete source, rather, they feel like sonic volumes you are immersed in, with height, width, and depth. This effect is achieved by combining convolution filters and 3D sound planners over a multichannel sound system.